I actually still fully intend to write this erotic short story. The reason I did not was due partly to exhaustion, partly to the fact it is a huge undertaking, and I was already hella behind on my experiences (and still trying to catch up by actually DOING them at this point), and also partly to the fact my laptop power adapter decided to die. It sucks, but there you have it. I will not be giving away any plot points, or general overview of this one, because I do not know when I will finally have it ready, and I do not want to whet your appetites just yet. I will tell you that it is based on mythology (a Greek inspired mythology of my own concoction, actually), and does not actually involve much fetish of my own interest. The concept, however, was too enticing to pass up once the idea popped into my head. And hey, the parameters merely stated erotic short story, not erotic short story you personally find arousing and titillating.
I think Brad’s point with this one was to get me writing creatively again. I know he wants me to get back in the habit of writing pretty much daily with these little blog posts, but this specific task required creativity, a work of imaginative fiction rather than an analytical dissection of real-life events. What he may not realize is I actually kind of do this already. Not on this level, and not like I should, but I do semi-regularly contribute to a few (much fewer now than once upon a time) online RPGs (not MMOs, mind you). Text based games that are really more co-authored fan-fic than one typically thinks of classifying RPG. I enjoy them greatly, and even occasionally create O.C.s (Original Characters), but it is not quite the same.
The creative process in these games is collaborative, dealing with a shared play-space, and often times based in a ‘universe’ actually owned by some major company (not going to lie, kind of a total geek here) or at least established professional author. It can be terrifying creating in this kind of space, because you have a standard to live up to. However, you also have a crutch, an already established cannon that you know works (to one degree or another) because enough people enjoyed it to buy into it (movie tickets, book sales, etc), and now create games based on it. When creating your own world? It’s just you. Your failures as well as successes are all on you, and that can be a terrifying though.
It doesn't have to be some grandiose prize-winning story. The point is to just be creative. Creativity takes work too. But the more you write, the better you will get.
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